5.3.3 APPX Application Design Manual

- Chapter 1-1: Overview of Application Design
+ Chapter 1-2: Getting Started
+ Chapter 1-3: Data Dictionary
+ Chapter 1-4: Understanding Process Design
+ Chapter 1-5: Interprocess Communication
+ Chapter 1-6: Customizing Your Application
+ Chapter 1-7: The Documentation Facility
+ Chapter 1-8: Application Design Tools
+ Chapter 2-1: Data Dictionary Overview
+ Chapter 2-2: Data Dictionary Concepts
+ Chapter 2-3: Domains
+ Chapter 2-4: Files and Fields
+ Chapter 2-5: Work Fields
+ Chapter 3-1: Overview of APPX Processes
+ Chapter 3-2: Getting Started
+ Chapter 3-3: Process Definition
+ Chapter 3-4: Menu Processes
+ Chapter 3-5: Job Processes
+ Chapter 3-6: Input Processes
+ Chapter 3-7: Output Processes
+ Chapter 3-8: Update Processes
+ Chapter 3-9: Query Processes
+ Chapter 3-10: Inquiry Processes
+ Chapter 3-11: Status Processes
+ Chapter 3-12: Subroutine Processes
+ Chapter 3-13: Table Processes
+ Chapter 3-14: Automatic and Optional Children
+ Chapter 3-15: Using the Image Editor
+ Chapter 3-16: Using GUI Features of the Image Editor
+ Chapter 3-17: Using Event Points
+ Chapter 4-1: ILF Integration
+ Chapter 4-2: True/False Status Indicators
+ Chapter 4-3: Specifying Statements
+ Chapter 4-4: The ILF Editor
+ Chapter 4-5: The Appx ILF Debugger
+ Chapter 4-6: ILF Keyword Reference
+ Chapter 4-7: Predefined Fields
+ Chapter 4-8: Runtime Subroutine's and Predefined Processes
+ Chapter 4-9: Appx Chart Director API

Chapter 1-1: Overview of Application Design

The Image Editor


The Image Editor is a 'screen painting' facility within processes that support images. It allows you to specify exactly how an image should appear on a screen display or in a printed report. A key step in the definition of a menu, input, output, or inquiry process is painting the image(s) that specify the format the user will see on the screen or report. There is no separate menu option to select the Image Editor directly. Instead, you automatically enter the Image Editor directly from within process definition when defining an image for a menu, input, output or inquiry process.

The standard features of the Image Editor can be employed in character mode using only a keyboard. However, you need a mouse to take advantage of the GUI features within the Image Editor. GUI tools provide designers with the ability to create screen images complete with pictures, buttons, icons, wallpapers, and other graphical features. Another GUI tool is a data palette offering drag and drop selection and placement of data fields.

Basic functionality of the Image Editor is fully explored in Using the Image Editor and a complete discussion of its GUI features is presented in Using GUI Features of the Image Editor.

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